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Old Mar 15, 2011, 05:03 PM // 17:03   #1
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Default Move Banoit to pre-searing

How about removing Banoit from post-searing Ascalon city to pre-searing Ascalon? He offers two sets of armor for each of the professions for 100g plus materials. Besides, he seems under utilized due to another armorer RIGHT BESIDE him offers better armor for only 375 plus a few more materials. The armor values are not much more than the collector sets found throughout the pre-searing. Banoit offers 35/25/15 vs the collectors 27/12/7. Now before anyone starts crying that they are too powerful, note that al35 multiplies damage by 1.542 vs al25multiplies by 1.834. Put in perspective, the al 35 reduces damage by 3 for every 10 points taken. Ranger armor goes from 12 (x2.297) to 25 (x1.834) 4 points per 10 taken. And spellcasters go from 7 (x2.505) to 15 (x2.181) 4 points per 10 taken. And if anyone complains that they “wasted” all that black dye on their current set, all I have to say is haven’t you been wearing the same clothes for the last 6 years without ever changing? Time for some new threads dude! I just spent a fortune on runes and salvage kits for my perma-pre and I would be estatic if Anet implemented this idea.
Thanks, Mike.
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Old Mar 15, 2011, 06:00 PM // 18:00   #2
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why do peeps forget that pre is only meant as a training ground? i give you all props for making it to level 20 or whatever in a training area, but stop expecting things to be adjusted for you. they have done more than enough for perma pre toons, but in all honesty they shouldn't have done jack since your toons werent meant to stay.
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Old Mar 15, 2011, 06:02 PM // 18:02   #3
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/not signed

i swear the more anet gives the more some people want

next youll want the xunlai chest to come to pre too and a dye trader and everything else thats in post

pre was NOT meant to be a place where people would be permanently that why those things are not mplemented if we want a perma pre toon thats up to us not something anet tought would have happened
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Old Mar 15, 2011, 06:18 PM // 18:18   #4
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Seriously, the talk about presearing being a training ground is getting old. Yes it is a training ground, but it had potential to be so much more and that's why there's perma-pre characters.

This game is about having fun, if some people have fun in pre why should you bother about it? So..

1. People QQ about pre-sear being a tutorial, please give it up already.
2. I'm all for some *moderate* changes to pre once in a while as long as it doesn't ruin the sub culture they've built up there. If they add some epic quest to gain you slight more armor, that's great! If they let assassins/ritualists/dervish/paragons in, that's a big no! A special pre-sear Xunlai chest with a single pane only accessible in and by pre-sear, fine.

All in all, let people have fun without trying to ruin it for others, we all have our different ways of enjoying the game. Some go farming, some sc, pvp, gimmicky, and some go pre. Now go kill a raptor.. go!
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Old Mar 15, 2011, 07:00 PM // 19:00   #5
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I'm glad you guys find pre-searing fun. I just find it irritating that you perma pre players feel that there should be more accomodations made for an area that was only meant as a staging grounds for the rest of the game. If you want better armor, access to the chests, etc.... then do what was meant to be done in the first place MOVE THE FAWK ON
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Old Mar 15, 2011, 07:02 PM // 19:02   #6
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Quote:
Originally Posted by Rites View Post
I'm glad you guys find pre-searing fun. I just find it irritating that you perma pre players feel that there should be more accomodations made for an area that was only meant as a staging grounds for the rest of the game. If you want better armor, access to the chests, etc.... then do what was meant to be done in the first place MOVE THE FAWK ON
+1, easy to be a big fish in a small pond.

I have a perma pre character and I still think people wanting more stuff in there is a joke. Only reason I have one in there is because I love the music and the scenery, its a nice place to chill out. I don't actually want to devote my entire GW experience to pre searing....

PS. /notsigned for the last reason OP mentioned, nty to re-dying a new set of armour black

Last edited by Vallen; Mar 15, 2011 at 07:05 PM // 19:05..
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Old Mar 15, 2011, 07:05 PM // 19:05   #7
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No need to be rude, be an adult and learn to respect others. Everyone have different needs, no need to get nasty about it.
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Old Mar 15, 2011, 07:07 PM // 19:07   #8
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Hmmm, like the general idea but would change the implementation. Since low armor in post can be useful for certain farming builds keep him where he is. Instead add his brother to pre-searing but make him require level 10 to be used like the skill trainer.
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Old Mar 15, 2011, 07:20 PM // 19:20   #9
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Banoit actually has a purpose in post-searing? I wasn't aware! In that case just copy him in pre-searing. We already know he survives the searing.
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Old Mar 15, 2011, 07:54 PM // 19:54   #10
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Quote:
Originally Posted by Bristlebane View Post
Seriously, the talk about presearing being a training ground is getting old. Yes it is a training ground, but it had potential to be so much more and that's why there's perma-pre characters.
This is simply wrong. The Pre-searing community has been alive and well going back to the very beginning of GW. The popularity of Pre-Searing amongst the Perma-Pre crowd isn't because of what it could be. Pre-Searing has its following because of what Pre-Searing has been since day one. The addition of these new quests has only brought people back to Pre-Searing for the sake of getting LDoA - that's it. Once those people who are there only for LDoA get the title, they'll leave Pre-Searing behind. But the true Pre-Searing community will carry on just as they've done for nearly 6 years.
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Old Mar 15, 2011, 08:40 PM // 20:40   #11
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A little off subject and I hope I don't get zinged for it, but I wonder if ANet had it ALL to do over again, if they would have nixxed the pre-searing and found another excuse for the player to move out of Ascalon. Even the charr homelands can't match the presearing scenery and I wonder why they haven't tried to at least come up with something similar in all the expansions.
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Old Mar 15, 2011, 09:04 PM // 21:04   #12
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Realistically it's only a training ground to a certain extent. The deeper-in zones of Pre are more of an explorer's dream. I do fail to see how Pre is a training zone considering how much crap you can get. Shing Jea island's "training" zone is the "Dojo" which can be accessed when you create a character AND a little later in your character's life. Istan's training zone is basically the opening zone and first mission. Yet both of these "newbie" islands remain useful nd have a ton to offer. I consider Pre like that, even though once you leave you can't come back (BECAUSE ASCALON GETS DESTROYED) not because 100% of it is a training ground, Pre is part tutorial part adventure.

But in all seriousness, what makes Pre so unique is that the stuff is simple and low level stat-wise. Sure you can get to 20 in Pre-Searing and might need something "better" so spawn yourself a GoTY or EoTN pre order weapon, otherwise you don't need anything you don't have now in Pre to succeed in Pre.

Let's try not to ruin one of the last unique places in the entire game.
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Old Mar 15, 2011, 09:42 PM // 21:42   #13
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I won't be against it, but with certain conditions:
- Reduce the armor to the same as the Krytan armor in collectors in Pre: 27, 12, 7.
- Limit the access to this Armorer to those that are level 10 or higher, so it's only for characters that are more likely to be perma-pre.
- Increase the costs. For example:
** Warrior Ascalon armor:
Torso: 35 iron, 10 leather. 200 gold.
Legs: 26 iron, 6 leather. 200 gold.
Headgear (no +1 item attribute): 13 iron, 3 leather. 200 gold.
Hands: 13 iron, 3 leather. 200 gold.
Feet: 13 iron, 3 leather. 200 gold.
Headgear (+1 item attribute): 100 iron, 25 leather. 1 platinum.

That way, it would be nice use for all those materials that we can get from salvaged trophies, charr armors, highly salvageable weapons, and drops.
And since it would be just visual, the high cost would make them an 'elite' armor in pre, that once in post becomes just plain normal armor that you'll just probably salvage or sell.

But with those extremely low costs meant for newbies to get quick armor, and that armor levels that are high for Pre, I won't add it to Pre.
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Old Mar 15, 2011, 10:30 PM // 22:30   #14
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Pre was just a training area then it changed.

First change was twofold first the belief that Dye dropped more readily in pre and second players could buy black and white dye for a few gold then resell for far more in post.
That made some people stay longer in Pre.

Second was the really stupid idea that was/is Legendary Defender of Ascalon

A title in pre wow think I will keep a character there to get it, now you can get survivor too even more are staying in pre for a fair time.

Skills are really limited and so is armour so expect comments that both should be improved.
Doesn't mean anyone should give in and do what the players wish but its anets own fault that it is happening.

Not signed because although it will make no difference to the game it will be the first step down an ever more silly rout to make pre a full game.

come back in 5 years and expect pre to cover the entire world map area and the option to go post searing and following the storyline merely an option you can delay indefinitely.

Want it to alter simple Stop Black White and Silver dye dropping ditto any festival items.
Make ldoa carry on into post and many will leave pre and get on with the game.
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Old Mar 15, 2011, 10:47 PM // 22:47   #15
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Originally Posted by gremlin View Post

Not signed because although it will make no difference to the game it will be the first step down an ever more silly rout to make pre a full game.

come back in 5 years and expect pre to cover the entire world map area and the option to go post searing and following the storyline merely an option you can delay indefinitely.

Stop Black White and Silver dye dropping ditto any festival items.

agreed with this
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Old Mar 15, 2011, 11:00 PM // 23:00   #16
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Quote:
Originally Posted by MithranArkanere View Post
Torso: 35 iron, 10 leather. 200 gold.
Legs: 26 iron, 6 leather. 200 gold.
Headgear (no +1 item attribute): 13 iron, 3 leather. 200 gold.
Hands: 13 iron, 3 leather. 200 gold.
Feet: 13 iron, 3 leather. 200 gold.
Headgear (+1 item attribute): 100 iron, 25 leather. 1 platinum.
Instead of gold,
how about 250 iron/leather or clothes per armor piece depending on profession.
No, it's not like the armorer needs all that to make your armor.. just like armorer don't need 250 destroyer cores to make Destroyer Cores.. they're just greedy bastards and we have to live with it

Ok maybe 250 to heavy.. how about 50..100 materials/piece?
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Old Mar 16, 2011, 01:22 PM // 13:22   #17
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Quote:
Originally Posted by Bristlebane View Post
Instead of gold,
how about 250 iron/leather or clothes per armor piece depending on profession.
No, it's not like the armorer needs all that to make your armor.. just like armorer don't need 250 destroyer cores to make Destroyer Cores.. they're just greedy bastards and we have to live with it

Ok maybe 250 to heavy.. how about 50..100 materials/piece?
You get 50 gold from the missions every day.
Also, when you identify an item and you get an 'increased sale value' that's another 40..75 gold.

So getting 200gold doesn't take so much if you are not the kind of guy that leaves around stuff or sells stuff without identifying it.

Compared to that, materials take quite longer to gather.

The prices I used as an example may not be the perfect ones, but 250 materials for a piece would be too much.
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Old Mar 18, 2011, 02:56 PM // 14:56   #18
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So... I've been reading this thread on the presearing formus.

HTML Code:
http://www.presearing.com/forum2/index.php?topic=51275.0
It states the effects of the vanguard armor bonus we recieve when doing the daily quests. What I got from the discussion is that your armor is raised to a flat amount irregardless of what the base ramor (and insignias) provide. This means that if Banoit is copied to pre-searing ascalon and is limited to 10th level characters, the only effect to the game is the cosmetic look of your character and a boost to your armor level when fighting low level monsters. In the end if low level (less than 6th level) monsters are still a challenge by 10th level you may want to rethink how you're playing the game. (Well, fighting groups of 7th-8th level charr in the northlands may be an exception). John Stumme stated that in his opinion any character that is 10th level in pre-searing is a perma-pre character. Whether we agree with this or not, we know now what the developers define as a permanent character in the pre-searing community.

Does this information change anyone's opinion of this suggestion?
Thanks, Mike.
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Old Mar 18, 2011, 03:24 PM // 15:24   #19
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Quote:
Originally Posted by Kook~NBK~ View Post
This is simply wrong. The Pre-searing community has been alive and well going back to the very beginning of GW. The popularity of Pre-Searing amongst the Perma-Pre crowd isn't because of what it could be. Pre-Searing has its following because of what Pre-Searing has been since day one. The addition of these new quests has only brought people back to Pre-Searing for the sake of getting LDoA - that's it. Once those people who are there only for LDoA get the title, they'll leave Pre-Searing behind. But the true Pre-Searing community will carry on just as they've done for nearly 6 years.
Quoted for Truth!
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Old Mar 23, 2011, 05:15 PM // 17:15   #20
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/signed
I wouldn't mind having him moved, I prefer his armor to the Krytan armor anyways but I guess that's just for the look of it. Female Mesmer or Female Elementalist Krytan just look awful to me.
Though, I do agree with upping the amount of materials the armor would cost + gold amount, and the level requirement.
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